Comments on Categories #7 and #8
Category #7 - Frequency Response
Human Hearing
The following discussion is a very brief look at human hearing. Only some base information to help understand want we want to look for in a headset and what is important for the purchase of a headset to give that edge while gaming.
As humans we hear low frequencies down to 20 cycles per seconds, 'cycles per second' is expressed in hertz denoted Hz. This unit of measure was named in honor of Heinrich Hertz, the German physicist who in 1887 first produced electromagnetic waves. On the high end we hear up to 20,000Hz, well some of us do. As we age, or listen to music at high volumes, or are exposed to any loud sound our hearing is damaged and that damage translates into diminished ability to hear the higher frequencies.
Newer studies have demonstrated that some of us can hear down to 15Hz. One instrument that can generate frequencies below 20Hz is the organ. If you play a 16Hz note on the organ, it's that far left foot peddle, you can feel it, but hear it? The question is that in these new studies the people can feel the frequency and are aware of it, so they can repeatedly identify when the sound is generated, but, the question is, are they using their ears or the fact that another part of their body is vibrating in response to the harmonics of the tone.
Diminished hearing affects the higher frequencies and can reduce the ability to hear to 20Hz-6kHz from the normal 20Hz-20kHz. The lower frequencies stay in tact.
Human Speech
The frequencies we use to speak are broken down into two categories, the Voice Frequency (VF), also referred to as Voice Band, and the Fundamental Frequency. The more important of the two is the Voice Frequency. The range of Voice Frequency is 300 to 3400. The Fundamental Frequency range is 85 to 180Hz in men and in women 165 to 255Hz. Note that the fundamental tones fall below the low end of the VF range. As with the human hearing section above, our focus with this is not the discussion of human speech, but the knowledge that we need to be able to recreate frequencies from 85-3,400Hz to cover all of human speech.
Know your frequencies
The lower the frequency, the less directional. Bass is the rumble you hear from an explosion, but it's difficult to tell which direction it came from. We can think of bass as frequencies up to 100Hz. You want the headset to reproduce frequencies as low as possible, but, below 40Hz is of less importance than the mid-range. It's nice to hear that there was an explosion, but even in the real world, it is difficult to tell where it came from.
The mid-range, which is where the human voice falls, overlaps the bass range a bit and is generally considered to be 85-3,400Hz is the more important of the sonic range. After all, in gaming with a team, we need to be able to clearly communicate with our team. This is the range that contains most of the useful directional information that we hear aiding us with enemy location, again, the edge we seek.
Like the lower frequencies, the upper range which starts at 3kHz and goes to 20kHz, is not as critical to be able to reproduce as the mid-frequencies to aid us in gameplay. Again, better to have than not.
Summary of Category 7
What we are looking for is accurate reproduction of the mid-range frequencies and, as a bonus, the lower and higher the range, the better. With the frequency range category all headset manufacturers will report numbers that include the mid-range, so with this category, we will be able to look at the bonus areas, the high and the low, since by the numbers we always get the mid-range covered.
There are more detailed objective tests that can test how well the mid-range is reproduced, not just if it is reproduced. The mid-range frequency response will be covered in more detail in the subjective portion of the reviews. This is one are that a well done subjective point of view can be invaluable.
Category #8 - Maximum Input Wattage
The comments on this category are to be brief for now. This is a number that indicates what the drivers can endure without damage. Generally, the higher the better. Very high numbers indicate that unusual spikes will be less likely to damage the headset. If you are considering a headset that has a rating in this category that is considerably different from others you may be considering, it would be worth further investigation but not a deal breaker.